![]() CryENGINE 3 features powerful, scalable, and flexible AI Realistically rendered and animated characters require state-of-the-art AI systems to intelligently respond to the game environment and maintain the illusion of realism. With CryENGINE 3, scalability across multiple platforms is a further evolution to enable great looking games – regardless of the target platform. Our multi-core and future-proof graphics technology ensure that CryENGINE 3 is next-gen ready. The CryENGINE 3 renderer provides seamless support for both indoor and outdoor environ. The third iteration of Crytek's proprietary engine is the only all-in-one game development solution for the PC, Xbox 360™, and PlayStation®3 that is truly groundbreaking in itself.ĬryENGINE 3 is the fastest high-end renderer in the world, with new features specifically designed for PC, Xbox 360™, and Playstation®3.īenchmark-setting graphical performance, near-photorealism in indoor and wide-open outdoor environments, and extraordinary real-time special effects are some of the hallmarks of our CryENGINE technology. Special Effects: Water, Volumetric fog and dust, Shader quality 2.0 (sun and light reflections), reflections (such as weapons and surface).ĬryENGINE® 3 is a highly advanced development solution that surpasses all expectations for the creation of blockbuster games, movies, high-quality simulations, and interactive applications. Shadows: Jittered shadows, Shadow texture size at 350+++, Lighting: Radiosity, Medium HDRR and Bloom effects. Physics: Boned models, Ragdoll, Solid objects. (CloakNT 3) Mid-end engine, build in 2005. Special Effects: Particle System, Water, Fog, Mirror: Volumetric fog, Refractive water surface, Projectors. Meshes: Mesh Loading: 3D Studio MAX export. Texturing: Basic, Multi-texturing, Bumpmapping, Mipmapping. Shadows: Shadow Volume: Dynamic shadow volumes. Lighting: Per-pixel, Lightmapping, Anisotropic: Dynamic per-pixel lighting. Physics: Collision Detection: Solid objects physics. (CloackNT 1) High-end engine, build in 2001. Cabela's Dangerous Hunts 2013 is using CloakNT 3, the last known version of the engine. CloakNT engine was created by Cauldron Ltd, a Slovakian studio, for games like Chaser (2003), Soldier of Fortune: Payback (2007), Cabela's Dangerous Hunts 2013 (2012).Īs of 2014, Bohemia Interactive quietly announced that Cauldron has been acquired and decided to integrate into a new branch called "Bohemia Interactive Slovakia" and is responsible for incorporating the animal and hunting mechanics into the game.
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